![title-e.jpg](https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1533538642849-GACRHYIDODN815DBZMR5/title-e.jpg)
Insurgency Sandstorm
Insurgency: Sandstorm is a sequel to Insurgency that is bringing renowned hardcore shooter gameplay to PlayStation 4, Xbox One, and Steam in 2018 using Epic's Unreal Engine 4. Sandstorm features the close-quarters infantry combat for multiplayer and cooperative gameplay established in Insurgency.
![For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including : layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions . We worked together](https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1544140826107-4XUZDKE2MGVF0A9O2FE9/farmhouse-c.png)
For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.
![For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions . We worked together](https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1544140807490-4XMECPQM2CTKPVXYJNJ2/farmhouse-b.png)
For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.
![For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions . We worked together](https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1544140765474-D8ONAHJNP5J134P1BZ04/4K-Images_0003_farmhouse-4k.jpg)
For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.
![For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions . We worked together](https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1544140790135-QMZAN6P7SZHZRM14GCW3/canyon-a.png)
For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.
![For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions . We worked together](https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1544140837569-H10FKIUNY0HXEY6UHW1Z/refinery-b.png)
For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.
![For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions . We worked together](https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1544140975055-6ETYZVPKXJQC4VK1EKXO/refinery.png)
For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.
![For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions . We worked together](https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1544140815907-KBFH7XXBVYULPAC902T6/4K-Images_0004_summit-4k.jpg)
For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.
![For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions . We worked together](https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1544140831606-I82J70INCZP9Q6OZ9BHB/summit-a-revised.png)
For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.
![For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions . We worked together](https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1487558475138-CK1S5JYWT9VUHP52V0RA/ContactFinished.jpg)
For Insurgency: Sandstorm, the level design team wore several hats. We were tasked with several responsibilities including: layout design, terrain sculpting, terrain sculpting, lighting placement, framing and compositions. We worked together across all maps that shipped with release.