insurgency

Insurgency was created by New World Interactive and was released on January 22, 2014 on Steam for PC & MAC.

Since launch, we have grown to over more than 4 million users with continual content updates into 2017.

As Lead Level Designer of Insurgency, I was responsible for the level design, terrain sculpting, art and asset placement for the levels and environments shown below. Insurgency uses Source SDK / Hammer for development.

Note: Some of the environments in the current build of Insurgency have been altered slightly from original design and art showcased here. Special thanks to friends and colleagues at New World Interactive past and present. Games are a collaboration and I am thankful I am able to be a part of that.


level | district

District is a level created for Insurgency’s medium-scale design for core game modes. . .

As part of the team at New World Interactive, I was responsible for level layout design, block mesh, terrain sculpting, art placement, lighting and creation of multiple custom assets (models, materials) for District.

level | market

Market - Layout design and environment crafted by Jon Michael 2013. Further work for Market was strongly assisted by Valentin Levillain and Matthias Schmidt for style and environment art. Market is Insurgency's medium-scale design for core game modes. My role for this map was the design of the layout, construction, and original art assets. Valentin established the architecture style the map uses today and helped bring the map to completion. I was tasked with final polish and art before release.

Market - This map was also designed to compliment Insurgency’s push and cooperative hunt modes. A linear flow with flanking opportunities around the middle clash on the main road.

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